using UnityEngine;
using Verse;

namespace RimWorld;

[StaticConstructorOnStartup]
public class WeatherOverlay_Rain : SkyOverlay
{
	private static readonly Material RainOverlayWorld = MatLoader.LoadMat("Weather/RainOverlayWorld");

	public WeatherOverlay_Rain()
	{
		worldOverlayMat = RainOverlayWorld;
		worldOverlayPanSpeed1 = 0.015f;
		worldPanDir1 = new Vector2(-0.25f, -1f);
		worldPanDir1.Normalize();
		worldOverlayPanSpeed2 = 0.022f;
		worldPanDir2 = new Vector2(-0.24f, -1f);
		worldPanDir2.Normalize();
	}
}
